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Game Programming in C++ - Start to Finish
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CEGUIXMLHandler.h
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/************************************************************************
filename: CEGUIXMLHandler.h
created: 12/3/2005
author: Paul D Turner
*************************************************************************/
/*************************************************************************
Crazy Eddie's GUI System (http://www.cegui.org.uk)
Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*************************************************************************/
#ifndef _CEGUIXMLHandler_h_
#define _CEGUIXMLHandler_h_
#include "CEGUIBase.h"
// Start of CEGUI namespace section
namespace CEGUI
{
class CEGUIEXPORT XMLHandler
{
public:
/*!
\brief
XMLHandler base class constructor.
*/
XMLHandler(void);
/*!
\brief
XMLHandler base class destructor.
*/
virtual ~XMLHandler(void);
/*!
\brief
Method called to notify the handler at the start of each XML element encountered.
\param element
String object holding the name of the element that is starting.
\param attributes
An XMLAttributes object holding the collection of attributes specified for the element.
\return
Nothing.
*/
virtual void elementStart(const String& element, const XMLAttributes& attributes);
/*!
\brief
Method called to notify the handler at the end of each XML element encountered.
\param element
String object holding the name of the element that is ending.
\return
Nothing.
*/
virtual void elementEnd(const String& element);
};
} // End of CEGUI namespace section
#endif // end of guard _CEGUIXMLHandler_h_